![]() Upon finding and collecting one, the maximum amount of Yellow Lums which Rayman can hold is increased by 10. Each normal level also has a hidden Gold Lum, which appears as a giant bubble filled with Lums. These trophies are in turn used to unlock more levels throughout the game. The usual amount of trophies is 3, although later levels have more with boss encounters having the most. Each path has a set amount of trophies which the player earns upon completing it. During the start of the game there is only one path unlocked at the time, with the others usually being blocked with a power the player has yet to find. These paths split into their own direction during one point in the level, where signs appear to guide the player to the right path. The second level, which only unlocks once 90 trophies have been collected, has the final boss encounter which is against Rabble Droid.Įach level in the game, except for those in the first and fifth area, have either two or three paths. The first one takes place in a snowy environment where the player has to face off Colossus. The fifth and final area is home to only two levels which both serve as boss encounters. Lava is the main obstacle to overcome here with it being found underneath most platforms. The fourth area has a more industrial theme to it with elements from the Tomb of the Ancients. The tone is much darker here with elements which resemble those from the Cave of Bad Dreams. The third area has an old ruin theme with inspiration from Egyptian pyramids. The second area a forest theme with many hovering wooden obstacles for the player to use to get through the levels. The first area has a beach theme and acts as a tutorial area. Each area has a specific theme in which all the levels within the area take place in. The Colosseum is split up into five different areas, with all except the final and first one containing three levels. The game starts by placing the player in the Colosseum, the main hub area, where the player can go on to select a level to play. The game takes usage of the Rayman 2 engine, and several elements are holdovers from the Nintendo DS version of Rayman 2, including the menu fonts, Rayman's model, sounds, textures and animations. Like the console version there are several minigames which have to be completed to progress. Unlike both the console versions and the Game Boy Advance version, this game uses 3D graphics but plays as a sidescroller throughout the majority of the game. The minigame Rabbids Gym is found in the Groove On, No Brainer, MachoTV and Cult Movies channels.Rayman Raving Rabbids is a portable version of the console game of the same name which was released for the Nintendo DS in 2007. In Score mode, the player can choose a channel and then choose whichever minigame he/she likes.īelow is a list of all minigames in the game. In this mode the player can draw on or add items won in the games to a particular Rabbid, akin to Rayman Raving Rabbids 2 on the DS. When he gets close to the Rabbid, it uses one of four chillies to boost, and it can only be caught then after it has eaten all of the chillies. The game switches to a 2D side scrolling minigame in which Rayman is running automatically, and can jump over things such as trash cans using the DS stylus. Once there are no Rabbids left in the TV, Rayman has to play a game of "Catch the Rabbid". This carries on until all of the Rabbids are booted out of the TV for each round. Six channels in total become available as the game progresses, and each of them has seven minigames. At least one square is obtained whether or not the minigame is completed successfully, though a maximum of four can be obtained. Rayman and a Rabbid have to beat each other to the TVĪt first, only one channel of minigames is available, but unlike its predecessor, the game picks a minigame at random. The Rabbid cannot use these green squares. Rayman could be teleported directly to the TV's current position.Three Rabbids could be booted from the TV.There are also green squares with question marks on which plays a random positive or negative effect on Rayman's progress. He removes 10 Rabbids everytime he touches the TV. When Rayman uses his spaces up (he earns up to four depending on how well the player plays a minigame), the Rabbid takes his turn and moves two squares, before Rayman has to play a minigame. In Adventure mode, Rayman has to take turns against a Rabbid to hop around on a board game style screen and reduce the number of Rabbids in the TV set every time he reaches a square with a TV icon before this Rabbid does - it moves it to another place on the board if it does. Rayman travels through the TV network, removing Rabbids as he goes. In the same vein as its console counterpart, the Rabbids have invaded the TV, and Rayman has to kick them out before it drives him insane.
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